[vc_row][vc_column width=”1/1″][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][vc_tour][vc_tab title=”Introduction ” tab_id=”1395132164-1-39″][vc_column_text]This 128×128 mini color LCD is a perfect match for the portable application. It was designed to replace a broken screen in a cell phone. So the connector was not designed for excessive attachment/detachment. Please be gentle and handle with care.
This inexpensive LCD comes with a powerful white LED backlight and a relatively simple serial interface. It’s a 9-bit interface, so beware. But we were able to get the LCD up and running on a LPC2138 with a few hours worth of work.
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Directly install this LCD shield onto Arduino.[/vc_column_text][/vc_tab][vc_tab title=”Test code” tab_id=”1395132864991-2-4″][vc_column_text]Library Download:https://github.com/jimblom/ColorLCDShield
Download the zip file and extract it, rename this file as “ColorLCDShield”, put it to the “libraries” directory under arduino software installation directory.Then, start arduinoIDE software, you can see this library as below.
As shown below:
/* ChronoLCD Color - An example sketch for the Color LCD Shield Library by: Jim Lindblom SparkFun Electronics date: 6/23/11 license: CC-BY SA 3.0 - Creative commons share-alike 3.0 use this code however you'd like, just keep this license and attribute. Let me know if you make hugely, awesome, great changes. This sketch draws an analog and digital clock on the Color LCD Shield. You can also use the on-board buttons to set the hours and minutes. Use the defines at the top of the code to set the initial time. You can also adjust the size and color of the clock. To set the time, first hit S3. Then use S1 and S2 to adjust the hours and minutes respsectively. Hit S3 to start the clock back up. This example code should give you a good idea of how to use the setCircle, setLine, and setStr functions of the Color LCD Shield Library. */ #include <ColorLCDShield.h> // Enter the time below in 12-hr format #define HOURS 10 #define MINUTES 21 #define SECONDS 00 #define AMPM 0 // enter 0 for AM, 1 for PM #define CLOCK_RADIUS 45 // radius of clock face #define CLOCK_CENTER 50 // If you adjust the radius, you'll probably want to adjust this #define H_LENGTH 25 // length of hour hand #define M_LENGTH 35 // length of minute hand #define S_LENGTH 43 // length of second hand #define BACKGROUND BLACK // room for growth, adjust the background color according to daylight #define C_COLOR RED // This is the color of the clock face, and digital clock #define H_COLOR BLUE // hour hand color #define M_COLOR GREEN // minute hand color #define S_COLOR YELLOW // second hand color LCDShield lcd; int hours, minutes, seconds, ampm; int buttonPins[3] = {3, 4, 5}; void setup() { /* Set up the button pins as inputs, set pull-up resistor */ for (int i=0; i<3; i++) { pinMode(buttonPins[i], INPUT); digitalWrite(buttonPins[i], HIGH); } hours = HOURS; minutes = MINUTES; seconds = SECONDS; ampm = AMPM; /* Initialize the LCD, set the contrast, clear the screen */ lcd.init(PHILIPS); lcd.contrast(-63); lcd.clear(BACKGROUND); drawClock(); // Draw the clock face, this includes 12, 3, 6, 9 displayAnalogTime(hours, minutes, seconds); // Draw the clock hands displayDigitalTime(hours, minutes, seconds, ampm); // Draw the digital clock text } void loop() { /* We'll run around checking for button presses, until it's been a second */ while(millis() % 1000) { if (!digitalRead(buttonPins[2])) setTime(); // If S3 was pressed, go set the time } /* We'll get here if it's been a second. We need to increase seconds by 1 and then go from there */ seconds++; if (seconds >= 60) { seconds = 0; // If seconds is 60, set it back to 0 minutes++; // and increase minutes by 1 if (minutes >= 60) { minutes = 0; // If minutes is 60, set it back to 0 hours++; // and increase hours by 1 if (hours == 12) ampm ^= 1; // If it's 12 o'clock, flip ampm if (hours >= 13) hours = 1; // If hours is 13, set it to 1. 12-hr clock. } } /* Once each second, we'll redraw the clock with new values */ drawClock(); displayAnalogTime(hours, minutes, seconds); displayDigitalTime(hours, minutes, seconds, ampm); } /* setTime uses on-shield switches S1, S2, and S3 to set the time pressing S3 will exit the function. S1 increases hours, S2 increases seconds. */ void setTime() { /* Reset the clock to midnight */ seconds = 0; minutes = 0; hours = 12; ampm = 0; /* Draw the clock, so we can see the new time */ drawClock(); displayAnalogTime(hours, minutes, seconds); displayDigitalTime(hours, minutes, seconds, ampm); while (!digitalRead(buttonPins[2])) ; // wait till they let go of S1 /* We'll run around this loop until S3 is pressed again */ while(digitalRead(buttonPins[2])) { /* If S1 is pressed, we'll update the hours */ if (!digitalRead(buttonPins[0])) { hours++; // Increase hours by 1 if (hours == 12) ampm ^= 1; // Flip am/pm if it's 12 o'clock if (hours >= 13) hours = 1; // Set hours to 1 if it's 13. 12-hour clock. /* and update the clock, so we can see it */ drawClock(); displayAnalogTime(hours, minutes, seconds); displayDigitalTime(hours, minutes, seconds, ampm); } if (!digitalRead(buttonPins[1])) { minutes++; // Increase minutes by 1 if (minutes >= 60) minutes = 0; // If minutes is 60, set it back to 0 /* and update the clock, so we can see it */ drawClock(); displayAnalogTime(hours, minutes, seconds); displayDigitalTime(hours, minutes, seconds, ampm); } } /* Once S3 is pressed, we'll exit, but not until it's released */ while(!digitalRead(buttonPins[2])) ; } /* displayDigitalTime() takes in values for hours, minutes, seconds and am/pm. It'll print the time, in digital format, on the bottom of the screen. */ void displayDigitalTime(int h, int m, int s, int ap) { char timeChar[12]; if (!ap) { sprintf(timeChar, "%.2d:%.2d:%.2d AM", h, m, s); } else { sprintf(timeChar, "%.2d:%.2d:%.2d PM", h, m, s); } /* Print the time on the clock */ lcd.setStr(timeChar, CLOCK_CENTER + CLOCK_RADIUS + 4, 22, C_COLOR, BACKGROUND); } /* drawClock() simply draws the outer circle of the clock, and '12', '3', '6', and '9'. Room for growth here, if you want to customize your clock. Maybe add dashe marks, or even all 12 digits. */ void drawClock() { /* Draw the circle */ lcd.setCircle(CLOCK_CENTER, 66, CLOCK_RADIUS, C_COLOR); /* Print 12, 3, 6, 9, a lot of arbitrary values are used here for the coordinates. Just used trial and error to get them into a nice position. */ lcd.setStr("12", CLOCK_CENTER - CLOCK_RADIUS, 66-9, C_COLOR, BACKGROUND); lcd.setStr("3", CLOCK_CENTER - 9, 66 + CLOCK_RADIUS - 12, C_COLOR, BACKGROUND); lcd.setStr("6", CLOCK_CENTER + CLOCK_RADIUS - 18, 66-4, C_COLOR, BACKGROUND); lcd.setStr("9", CLOCK_CENTER - 9, 66 - CLOCK_RADIUS + 4, C_COLOR, BACKGROUND); } /* displayAnalogTime() draws the three clock hands in their proper position. Room for growth here, I'd like to make the clock hands arrow shaped, or at least thicker and more visible. */ void displayAnalogTime(int h, int m, int s) { double midHours; // this will be used to slightly adjust the hour hand static int hx, hy, mx, my, sx, sy; /* Adjust time to shift display 90 degrees ccw this will turn the clock the same direction as text */ h -= 3; m -= 15; s -= 15; if (h <= 0) h += 12; if (m < 0) m += 60; if (s < 0) s += 60; /* Delete old lines: */ lcd.setLine(CLOCK_CENTER, 66, CLOCK_CENTER+sx, 66+sy, BACKGROUND); // delete second hand lcd.setLine(CLOCK_CENTER, 66, CLOCK_CENTER+mx, 66+my, BACKGROUND); // delete minute hand lcd.setLine(CLOCK_CENTER, 66, CLOCK_CENTER+hx, 66+hy, BACKGROUND); // delete hour hand /* Calculate and draw new lines: */ s = map(s, 0, 60, 0, 360); // map the 0-60, to "360 degrees" sx = S_LENGTH * sin(3.14 * ((double) s)/180); // woo trig! sy = S_LENGTH * cos(3.14 * ((double) s)/180); // woo trig! lcd.setLine(CLOCK_CENTER, 66, CLOCK_CENTER+sx, 66+sy, S_COLOR); // print second hand m = map(m, 0, 60, 0, 360); // map the 0-60, to "360 degrees" mx = M_LENGTH * sin(3.14 * ((double) m)/180); // woo trig! my = M_LENGTH * cos(3.14 * ((double) m)/180); // woo trig! lcd.setLine(CLOCK_CENTER, 66, CLOCK_CENTER+mx, 66+my, M_COLOR); // print minute hand midHours = minutes/12; // midHours is used to set the hours hand to middling levels between whole hours h *= 5; // Get hours and midhours to the same scale h += midHours; // add hours and midhours h = map(h, 0, 60, 0, 360); // map the 0-60, to "360 degrees" hx = H_LENGTH * sin(3.14 * ((double) h)/180); // woo trig! hy = H_LENGTH * cos(3.14 * ((double) h)/180); // woo trig! lcd.setLine(CLOCK_CENTER, 66, CLOCK_CENTER+hx, 66+hy, H_COLOR); // print hour hand }
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